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Jordan Thomas explains however, “The soul of the original Big Sister character still exists, but in the form of somebody you get to know over the course of the game.” The other major change is that the player’s character, Subject Delta, is no longer the first Big Daddy, but rather the fourth prototype. The reason for the change, as explained by Zak McClendon, Lead Designer for 2K Marin, “If you have a single character that the player knows they can’t kill because they’re so important to the story you’re completely removing the triumph of overcoming that encounter with them.” This Big Sister was written as a Little Sister who, as she grew up on the surface, could not leave the memory of Rapture behind and eventually returned. Initially there was only going to be one Big Sister who would continually hunt the player down throughout the course of the game and then retreat once she was defeated. The story received major changes over the course of development, with two of the most important relating to the player’s character and the Big Sister. In the final game you had to find drill fuel.Īlso, as we can read on Wikipedia, the original story and gameplay elements related to the plot were changed / removed from the final game: Looks like the drill recharges when it’s not used.It starts as the normal game would, but the path and events are fairly different, including the final scene of the demo, that location, Fontaine Futuristics, is towards the end of the game. You were able to carry more health packs and eve hypos.Textures looked more like the original Bioshock.Splicers ran away in fear from the player.Tenenbaum was going to be the player’s guide Cover art for BioShock 2 (Xbox 360) database containing game description & game shots, credits, groups, press, forums, reviews, release dates and more.
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It would have been possible to explore areas from the 1st game (some of them underwater).Users at 2K Forums noticed many beta differences in the early trailers of the game, especially in the “Hunting the Big Sister” demo: In the meantime, this in no way affects the single-player or multiplayer experience for those who currently own BioShock 2.BioShock 2 is a FPS developed by 2K Marin and Irrational Games, released in february 2010 for PC, Xbox 360 and PlayStation 3. " BioShock 2 has been temporarily removed from the Steam, Xbox Live, and PlayStation Network marketplaces and will return to these digital stores soon. Update: A representative for 2K says the game will be returning to digital stores soon.
#BIOSHOCK 2 XBOX 360 WINDOWS#
The game and the Minerva's Den add-on came to Steam in 2013, following the closure of the Games for Windows Live marketplace.
#BIOSHOCK 2 XBOX 360 PC#
Other BioShock titles do not appear to be affected by BioShock 2's delisting.īioShock 2 was released for PlayStation 3, Windows PC and Xbox 360 in 2010. The game features a number of licensed musical tracks from the 1920s to 1950s. The game has disappeared somewhat unceremoniously from a number of online stores, including Steam, Amazon, Apple's App Store, the PlayStation Store and Xbox Games Store.ĭigital versions of the game and its downloadable content, including the Minerva's Den add-on, seem to have been removed late last week, based on some discussions on Steam's BioShock 2 community hub.īioShock 2 turns five years old today, leading some speculation that the game's digital disappearance is somehow related to an expired licensing deal. If you're looking for a digital copy of BioShock 2 right now, you might be out of luck.